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1. RMR: Eye for an Eye - in Player Features and Ideas Discussion [original thread]
I agree completely. This just give the pirates an opportunity to just sit back and lagh at people who are hunting them. There needs to be a better flagging system, so that pirate hunters can do their job. ---------------------------- Someday I'l...
- by Tesha Marill - at 2005.12.05 02:38:00
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2. Radio ingame! - in Player Features and Ideas Discussion [original thread]
A single line entered into the EVE EULA: The User agrees that they will not use the Software to broadcast copyrighted material illeagally. ---------------------------- Someday I'll be something... I wonder what...
- by Tesha Marill - at 2005.12.05 01:10:00
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3. T2 Combat, costs, risk-taking and tip-over points - in Player Features and Ideas Discussion [original thread]
The answer to this whole issue lies not in the hands of CCP, the devs, or any misbalance. It lies with the producers of T2 equipment. The only way to make any money building ships is to get REALLY lucky and obtain a T2 BP. But the people who have ...
- by Tesha Marill - at 2005.12.04 22:15:00
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4. Idea to add a cockpit - in Player Features and Ideas Discussion [original thread]
I don't think a kockpit is really something that would enhance the game any, but being able to lock the camera would. Even after quite some time in the world of EVE, my Rifter is by far my favorite ship. If I could lock the cammera behind it, I wo...
- by Tesha Marill - at 2005.11.22 23:42:00
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5. Rearch Agents/BP Lottery - remove the Devs from the loop - in Player Features and Ideas Discussion [original thread]
My thought on this is simple...T2 ships and modules already exist. Now I readily admit that I don't know as much as I'd like to about researching, but given that SOMEONE has already figured out how to create a T2 item, why should everyone else be ...
- by Tesha Marill - at 2005.11.22 23:32:00
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6. [Solution] Bookmark Folders - in Player Features and Ideas Discussion [original thread]
other way around...BM's are server side, folders are client side ---------------------------- Someday I'll be something... I wonder what...
- by Tesha Marill - at 2005.11.22 23:01:00
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7. Gang Warp - in Player Features and Ideas Discussion [original thread]
I love this idea as i usually play with only 2-3 people including myslef. The real bonus here would be for mission running, where only the gang leader takes a mission and thereby has the jump point. ---------------------------- Someday I'll be s...
- by Tesha Marill - at 2005.10.21 21:57:00
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8. Addition: Cockpit view - in Player Features and Ideas Discussion [original thread]
This would greatly benefit several areas of gameplay...moon-probes for instance, which must be shot AT a moon by aligning your ship with it. ---------------------------- Someday I'll be something... I wonder what...
- by Tesha Marill - at 2005.10.21 21:52:00
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9. BPO Marker - in Player Features and Ideas Discussion [original thread]
signed ---------------------------- Someday I'll be something... I wonder what...
- by Tesha Marill - at 2005.10.21 21:51:00
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10. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
Originally by: Flyyn The empire players, want to make money, they want to train skills, buy ships, and make a go at a mega-corp. Which they CANT do in 0.0. I think Flyyn hit it on the head here. I am currently living in empire, and h...
- by Tesha Marill - at 2005.10.21 21:27:00
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11. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
Originally by: Flyyn The empire players, want to make money, they want to train skills, buy ships, and make a go at a mega-corp. Which they CANT do in 0.0. I think Flyyn hit it on the head here. I am currently living in empire, and h...
- by Tesha Marill - at 2005.10.21 21:27:00
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12. Serial numbers, ship tracking and hanger spying - in Player Features and Ideas Discussion [original thread]
yes, but he won't have gone far. probly not out of the same region. that means a lower level agent could pinpoint within the region. since you're closer, he won't get as far again. now you use another agent to pinpoint within a constellation. then...
- by Tesha Marill - at 2005.10.14 19:21:00
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13. Mission Teamwork / Rewards - in Player Features and Ideas Discussion [original thread]
signed ---------------------------- Someday I'll be something... I wonder what...
- by Tesha Marill - at 2005.10.11 19:57:00
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14. reckage from ships that have been blown up!! - in Player Features and Ideas Discussion [original thread]
signed - i want to get rich on leftovers ---------------- ---------------------------- Someday I'll be something... I wonder what...
- by Tesha Marill - at 2005.10.11 19:47:00
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15. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
Actually, Economic Warfare is much more powerful than any Combat PvP Ubership ever could be. So you have a huge carebear corp that owns a HUGE chunk of 0.0 and mines and produces everything under the sun. If little old me that can't solo a lvl 3 a...
- by Tesha Marill - at 2005.10.11 19:41:00
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16. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
Actually, Economic Warfare is much more powerful than any Combat PvP Ubership ever could be. So you have a huge carebear corp that owns a HUGE chunk of 0.0 and mines and produces everything under the sun. If little old me that can't solo a lvl 3 a...
- by Tesha Marill - at 2005.10.11 19:41:00
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17. Fighters, Drones, and a Personal Fleet - in Player Features and Ideas Discussion [original thread]
Edited by: Tesha Marill on 11/10/2005 19:09:44 I wouldn't call this all that complicated. It simply adds more customability. I'm not talking about trading the old drone system for a new one. Just expanding upon it. I don't beleive that just be...
- by Tesha Marill - at 2005.10.11 19:09:00
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18. Fighters, Drones, and a Personal Fleet - in Player Features and Ideas Discussion [original thread]
While the stuff in development is good, it still only adds more things to the current drone system. I would like to see the ability to pug a module into a ship, and use the ship like a drone. This would not only be good for advanced fleet support,...
- by Tesha Marill - at 2005.10.10 21:33:00
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19. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
All in Favor: \o Someday I'll be something... I wonder what...
- by Tesha Marill - at 2005.10.10 21:12:00
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20. How about some new ship controls? - in Player Features and Ideas Discussion [original thread]
If you wanted a control scheme that would work well, i would recomend a mouse flight system ala' Freelancer. It would make manuvering a small ship cake, and a big one would still be better off with the current system, but both would still be avail...
- by Tesha Marill - at 2005.10.10 21:02:00
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